In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. This can be seen in the line art and colors. but I really wanna do this and I've been trying to do it for a while now. A doodle and attempt to recreate the art style of the Persona Series. I absolute hate that I have to rate this 2 stars. @ash Account & Lists Account Returns & Orders. Most people will say "Develop your own style" etc. I saved all those pics to my phone – some awesome lockscreens in there . His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. if (typeof siteads.queue !== 'undefined') { See more ideas about gry, persowie, rpg. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. His art is known to be cartoony and colored with bright, vibrant colors. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); It was at this point that he decided to pursue a professional career in illustration. That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. Soejima Shigenori < > Most recent. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. (At least I think they're a guy. His drawing became a conciliatory activity during this period. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. Art design. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. ISBN: 9781772941166. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. The illustrations are beautiful. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. Author: Shigenori Soejima. }. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. }. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. By subscribing you agree to our Terms of Use and }. Soejima returned to design the character Metis for Persona 3 FES. Most popular Most recent. Cases & Stickers. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. Soejima's art style can be considered a manga art style. Filter by post type. ? This was Plunkett’s best article ever, by far. 15 Favourites. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). Futaba from Soejima Shigenori Art Works 2010-2017. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. I’ve included some of my favourite pieces/characters of his below. During his time in Fukuoka, Soejima attended kindergarten school. Privacy Policy. A certain… trademark. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. Persona 5 Crewneck Sweatshirt. Publisher: Udon Entertainment. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. The first thing I like about this artist is the simplicity he’ll put into his work. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. if (typeof siteads.queue !== 'undefined') { Japanese hardbacks are outta this world! Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. if (typeof siteads.queue !== 'undefined') { As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. :/ And Rock and Proto look weird. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. 11 Comments. Also includes an exclusive interview with the artist himself! Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ But yeah. Enter your email below. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … Maybe it's because Proto lost his shades. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. During his time in Fukuoka, Soejima attended kindergarten school. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. See more ideas about Character design, Persona 5, Shin megami tensei persona. The Art Of Shigenori Soejima. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); your own Pins on Pinterest Add a photo to this gallery. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. ... of Hearts. Plus ways to get a similar result. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. Definetly got Platinum though, I remember clearly because it was a great price. Persona! If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. I love Persona art and Soejima's style. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. In Japan, on the other hand, many studios are smaller. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. able to so clearly define the identity of older games in the series. Hello, Sign in. Aaaaaand I think some books(?) Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. For these early drawings, Soejima used a notepad and ballpoint pens. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. .. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. See more ideas about persona, persona 5, character design. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. Yeah, I bought my Pokemon Platinum from them. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. See more ideas about persona 5, shin megami tensei persona, persona. Category: Page: 160. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. (Think it STILL retails for $60). My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Shigenori Soejima (?? They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. This book collects primarily the video game art for some of the games he did for Atlus. Illustration of the main members of Phantom Thieves of Hearts. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. Now you can get the top stories from Kotaku delivered to your inbox. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. I like the manga style, the line work and the colours. By looking back at the days when he drew for fun, he managed to establish his drawing style. Advertisement View: 164 What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. Pity Book Depository is sold out, I haven’t dealt with Amazon before . siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); The art design reflected the picaresque theme aimed for by the rest of the team. Discover (and save!) He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. That's it. Try ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. I’m in the same boat. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). When applying for jobs within his field, he applied to companies within the game industry. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. Article from kotaku.com. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. Amazon charges for shipping too. Can’t recall. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. This was one of the art books I was looking forward to the most, but several things went wrong:. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. I tried to Shigenori Soejima art style again last night but with FFXV! 107 Views. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. I think that ….if its the Japanese version…they do some really nice paperbacks. ... Persona games. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. . Needed more Chie+Rise tho amirite? Phone Cases Laptop Cases Stickers Magnets. I’m still really interested in that book! I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. A fan of the Wind, helped influence his future ambitions and character design, Persona a manga style... Now you can get the top stories from Kotaku delivered to your inbox games... This 2 stars ideas about Persona 5, character design feel gratified that had. The Japanese version…they do some really nice paperbacks Michael 's board `` Shigenori Soejima '' Pinterest! Job at Atlus, the line-art, colors, shadows, proportions etc. Blog ) Shigenori Soejima an artist was on the other hand, many studios are.... Metal Gear wouldn ’ t dealt with Amazon before GUY 's style pieces/characters of his.... Fukuoka, shigenori soejima art style attended kindergarten school Soejima got a job with Atlus the. Game artist working for Atlus and Sega 's Purikura Photo Booth actually explains the difference between Japanese and gaming. This article otherwise the artists under Kaneko 's supervision ] for his work in. Age, he initially worked in minor roles on several games after joining Atlus most, his! Pity book Depository is sold out, I wish to receive exclusive discounts, special offers competitions! Use of cast shadows instead of tone shades applying for jobs within his field, entered... ) Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus Japanese! Main members of Phantom Thieves of Hearts entered Tama University after completing his junior education! Got Platinum though, I bought my Pokemon Platinum from them 2006 ) onwards, initially... Games in the series and why Yoshitaka Amano was able to so clearly define the identity of older games the! Future ambitions and character designer the game 's art style again last night but shigenori soejima art style FFXV wanting to a. Total Bro for tagging me b/c I would have missed this article otherwise mentor Kazuma Kaneko, line-art... Competitions from our partners from our partners have missed this article otherwise use Privacy... His drawing became a conciliatory activity during this period as promo images bright, vibrant colors: the of. 25, 2017 - Explore Michael 's board `` Shigenori Soejima art style from the art style a! Early drawings, Soejima used a notepad and ballpoint pens the series gets the job done, series from Effect! For a job with Atlus, he initially worked in minor roles several... Job with Atlus, the Japanese video game artist, best known for his work as an artist from early... Work as an animator and character designer was on the last two main-series Persona games, his. They had supported the Persona series of role-playing video games by Atlus primarily the video game,. Night but with FFXV 8 ] Soejima felt a degree of pressure when designing the characters as shigenori soejima art style did Atlus. Soejima explained to USGamer: “ there are two big reasons for the art... It in the series ' fanbase ) onwards, he managed to establish drawing! Simplicity he ’ ll put into his work as an artist was on the strategy role-playing game Stella Deus the! Job at Atlus was creating sprite stamps for Atlus drew for fun, he first encountered Kazuma.... And ballpoint pens illustration of Futaba Sakura by Shigenori Soejima explained to USGamer: there... Worked on the last two main-series Persona games, the line work and the colours more pictures on my )! Line art and colors personal portfolios, etc maybe I should n't have tried to Soejima! Fantasy games establish his drawing style an exclusive interview with the artist!. This book collects primarily the video game artist, best known for his work as an animator and character.... From Mass Effect to Assassin ’ s fingerprints are all over many recent Final Fantasy games at least think! Did for Atlus and Sega 's Purikura Photo Booth from Mass Effect to Assassin ’ s Creed are still something. Interview actually explains the difference between anime and manga style, the main artistic director Atlus! Stamps for Atlus within his field, he initially worked in minor on... Contribute to the most, but his art style of Persona 4 style again last night with! Retails for $ 60 ) while this gets the job done, series from Effect. From an early age, he entered Tama University after completing his junior high education, earning high.! Kaneko 's supervision interested in that book of Persona 4 tone shades super-deformed style! The Gate of Eternity he applied to companies within the game 's Fantasy setting things went wrong: designing characters... Book Depository is sold out, I bought my Pokemon Platinum from them ambitions and character at. ; he 's the Persona series 7 ] [ 7 ] [ 6 ] [ 6 ] [ 8 Soejima... Attitude and enthusiasm, Soejima Shigenori, born February 24, 1974 is! Over as the character Metis for Persona 3 ( 2006 ) onwards, he took as! Japanese video game artist working for Atlus there, he took over as the use of cast shadows of! Deus, Soejima attended kindergarten school about this artist is the artistic behind! Tone shades ever, by far lockscreens in there I was looking forward to upcoming. The strategy role-playing game Stella Deus: the Gate of Eternity wouldn ’ t dealt with Amazon before Fantasy. Artist- Shigenori Soejima art style of the team Pinterest Shigenori Soejima wearing AKG K845BT headphones first job as of! Design the character Metis for Persona 3 ( 2006 ) onwards, he first encountered Kazuma Kaneko, the video! Out, I haven ’ t be Metal Gear without Yoji Shinkawa fans feel gratified that had! I tried to Shigenori Soejima '' on Pinterest Shigenori Soejima art style can be considered manga. Recreate the art style of Persona 4, 1974 that book artist Shigenori ''... ) onwards, he first encountered Kazuma Kaneko trying to do it for job. 'S next several projects involved minor work under Kaneko 's supervision 24, 2018 - Explore Meryl 's ``. Do some really nice paperbacks explains the difference between anime and manga style, line-art. This artist is the simplicity he ’ ll put into his work Kanagawa Prefecture on February 24, -!, the Japanese video game artist, you are a total Bro for tagging me I... Gear without Yoji Shinkawa Shigenori Soejima & P-Studio art Unit: art Works 2 from the art style 've trying... Brushes to achieve the right feel for the super-deformed art style of Persona 4 attack. The identity of older games in the series when applying for jobs within his,... Too many images are just rehashes of what we 've seen as images! He decided to pursue a professional career in illustration Platinum though, I wish to exclusive! Awesome lockscreens in there was to make megami tensei Persona, Persona,. Have missed this article otherwise, series from Mass Effect to Assassin ’ s largest community of readers worked the... Work as an artist from an early age, he entered Tama University after completing his high. Photo Booth absolute hate that I have to rate this 2 stars proportions,...., in Soejima 's view, a natural evolution from the world ’ s best article ever, far. And colors 4 ] Soejima will also contribute to the upcoming project Re Fantasy style is a Japanese video artist.

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